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        <title type="main" level="a">Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments</title>
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          <persName n="1" ref="https://orcid.org/0000-0003-2707-2701" type="ORCID">
            <forename>Ivan</forename>
            <surname>Mutis</surname>
            <placeName type="affiliation">Illinois Institute of Technology, United States</placeName>
          </persName>
          <persName n="2" ref="https://orcid.org/0000-0003-0695-6305" type="ORCID">
            <forename>Marina</forename>
            <surname>Oberemok</surname>
            <placeName type="affiliation">Illinois Institute of Technology, United States</placeName>
          </persName>
          <persName n="3" ref="https://orcid.org/0000-0002-8962-1596" type="ORCID">
            <forename>Nishanth</forename>
            <surname>Purushotham</surname>
            <placeName type="affiliation">Illinois Institute of Technology, United States</placeName>
          </persName>
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          <resp>This is a section of <title>CONVR 2023 - Proceedings of the 23rd International Conference on  Construction Applications of Virtual Reality </title>(DOI: <idno type="DOI">10.36253/979-12-215-0289-3</idno>) by </resp>
          <name>Pietro Capone, Vito Getuli, Farzad Pour Rahimian, Nashwan Dawood, Alessandro Bruttini, Tommaso Sorbi</name>
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        <publisher>Firenze University Press</publisher>
        <pubPlace>Florence</pubPlace>
        <date when="2023">2023</date>
        <idno type="DOI">https://doi.org/10.36253/10.36253/979-12-215-0289-3.14</idno>
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          <p>Available for academic research purposes</p>
          <p>Open Access</p>
          <p>Copyright Author(s)</p>
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            <p>Content licence CC BY-NC 4.0</p>
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        <p>This is original content, published for academic research purposes</p>
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      <abstract xml:lang="en">
        <p>Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances</p>
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        <keywords>
          <list>
            <item>haptic cues</item>
            <item>human-computer-interaction</item>
            <item>design interpretations</item>
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      <p>It is available online at https://doi.org/10.36253/10.36253/979-12-215-0289-3.14<ref target="https://doi.org/10.36253/10.36253/979-12-215-0289-3.14" /></p>
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