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        <title type="main">L’archeologia del graphic novel</title>
        <title type="sub">Il romanzo al naturale e l’effetto Töpffer</title>
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          <persName n="1" ref="https://orcid.org/0000-0003-2049-6843" type="ORCID">
            <forename>Eleonora</forename>
            <surname>Brandigi</surname>
            <placeName type="affiliation">Comune di Firenze, Italy</placeName>
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        <publisher>Firenze University Press</publisher>
        <pubPlace>Florence</pubPlace>
        <date when="2013">2013</date>
        <idno type="DOI">https://doi.org/10.36253/978-88-6655-494-3</idno>
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          <p>Available for academic research purposes</p>
          <p>Open Access</p>
          <p>Copyright Author(s)</p>
          <licence source="text" target="https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode">
            <p>Content licence CC BY-NC-ND 3.0 IT</p>
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        <title>Premio Ricerca «Città di Firenze»</title>
        <idno type="ISSN" subtype="print">2705-0289</idno>
        <idno type="ISSN" subtype="electronic">2705-0297</idno>
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          <date>2013</date>
          <idno type="ISBN" subtype="electronic">978-88-6655-494-3</idno>
          <biblScope unit="page">622 pages</biblScope>
          <extent>135,41 MB</extent>
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            <p>This is original content, published in Open Access. It is also available to read for free online at <ref target="https://media.fupress.com/files/pdf/24/2632/2632_6396">https://media.fupress.com/files/pdf/24/2632/2632_6396</ref></p>
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          <date>2013</date>
          <idno type="ISBN" subtype="electronic">978-88-9273-490-6</idno>
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            <p>It is available to read for free online</p>
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        <tag>peer-reviewed</tag>
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      <abstract xml:lang="en">
        <p>The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.</p>
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      <abstract xml:lang="it">
        <p>L’archeologia del graphic novel non riporta alla luce le origini storiche del romanzo a fumetti, ma si muove alla scoperta della genesi concettuale di questa forma narrativa. Se la metodologia di ricerca è archeologica, infatti, l’approccio teorico è quello della neuronarratologia, alla luce della quale vengono proposte quattro importanti tappe che definiscono il romanzo a fumetti come un genere letterario “al naturale”, mimesi del processo di narrativizzazione della realtà in immagini che costituisce la base del pensiero. Da questo percorso non rimane estranea la figura di Rodolphe Töpffer che, grazie alle sue teorizzazioni e alla sua opera, porta ipotizzare che il fumetto fosse più “romanzesco” agli albori che nelle forme attuali: il percorso verso il romanzo, allora, non sarebbe tanto un’evoluzione, quanto un ritorno alle origini.</p>
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      <p>It is available online at https://doi.org/10.36253/978-88-6655-494-3<ref target="https://doi.org/10.36253/978-88-6655-494-3" /></p>
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